Weight is certainly a concern – we don’t want her bows driving deep into the waves - that is why I removed the fwd VLS to compensate. Taking that weight out, the adding the Mk 71/ Mk 110 combination should be a near break-even point, with the additional ammunition we are talking about finally eating margin.
Keep in mind the reason for this mental exercise is insufficient NGFS at this time. At this time NGFS ability is best captured by Mk 45 with 600 rounds. DDG-51’s only mount one weapon of this type, so we have already halved the volume of fire as compare to the Spruance class. It is unlikely that a Tico will be used in this role.
So:
1. The number of mounts is insufficient
2. The caliber of mount is insufficient (will not generate the desired effect reliably enough)
To settle for fewer rounds on that single mount exacerbates both of these issues.
As the initial proposal was to modify and existing platform with a reasonable chance of the refit actually taking place, mounting a second weapon is probably out of the realm of possibility. So, we can’t reasonably do anything about issue #1 in this particular application. That will have to be addressed with an all-new, or modified, design.
So, this leaves us with modifying the existing mount, in this case to the Mk 71. This at least addresses issue #2.
Simply put, I’d like to see two weapons with 600 round each as a minimum. I can’t get a second mount in this case without breaking my own target of having a simple refit to increase likelihood of the fit actually being carried out.
I am concerned that increasing caliber and decreasing available ammunition will make a break-even point, not an enhancement, for gunfire capability. Yes, round-for-round the 203mm will win, but if it only has 2/3rds the ammunition, how long will that edge be maintained?
IF the single mount can be upgraded from 127mm to 203mm,
-At 411 rounds you have increased effectiveness through greater range and enhanced destructive effect on a given target. You will decrease the rounds needed on a fire for effect mission because each round has a greater effect, but may be giving up the ability to engage as many targets before replenishment.
-At 600 rounds you have certainly made a major improvement by increasing destructive effect on at least as many targets as before the refit.
-If you can exceed 600, you begin to make some inroads to issue #1 by increasing sustainment of that fire.
Further magazine capacity increases the options for derivative loads later on – specialized shells and sufficient basic projectile for whichever the fire mission calls for. This is the spirit of the fight in, fight long, fight out concept that we are pushing for here.
I will use 366+75 if that’s all I can get, but I’d like to see more.
navydavesof wrote:
You want to increase the weight and volume consumed within the ship by a minimum of 3 times in ammunition alone?
While I don't think volume would be an issue, where did the 3x number come from? Is that from raw weight of each projectile?